User Manual - Mainnet
  • 🌻Welcome to Bit.Country!
  • 🚀Getting Started
    • Quick Start Guide
    • FAQ
      • BIT FAQ
      • Estate Staking
      • Staking/Rewards FAQ
      • My Wallet FAQ
      • NFT FAQ
      • Metaverse FAQ
      • Memeverse Competition
  • 💰Connect Wallet
    • Wallets & Login
      • Social Login
      • Polkadot.js Wallet
        • Create a Polkadot.js Wallet
        • Connecting Polkadot.js Wallet to Bit.Country
        • Transfer NEER to another Wallet Address using Polkadot.js.org/apps
        • Transfer BIT via the Polkadot.JS app
      • SubWallet - Polkadot Extension Wallet
        • Create a SubWallet - Polkadot Extension Wallet
        • Connecting SubWallet to Bit.Country
        • How to transfer BIT using SubWallet
        • How to transfer NEER using Subwallet
        • BIT & BIT(Spot)
          • How to transfer BIT into BIT(Spot)
      • Talisman- Ethereum and Polkadot Wallet
        • Create a Talisman - Polkadot Extension
        • Connecting Talisman to Bit.Country
    • Wallet Connection Troubleshooting
    • Change/Disconnect Wallet
    • NEER
      • How to Transfer NEER
    • Unlock Vested Tokens (NEER & NUUM)
  • 🏔️Land Economy
    • Types of Land Ownership
      • Create an Estate
    • Pioneer Map
      • Secure a Spot on the Pioneer Map?
    • Purchase Raw Land Block
    • Sell or Transfer a Raw Land Block
    • Sell or Transfer an Estate
    • Allowing Others to Build on your Land
  • 🏡Staking
    • Material Campaign
    • Stake NEER
      • Unstake NEER
    • Estate Staking
      • Estate Unstaking
    • Claim BIT Staking Rewards
  • 🌏Metaverse Owner
    • Creating a Metaverse
      • Naming Your Metaverse
      • Enable Activation Passes
      • Add a Social Link to a Metaverse
      • Set a Metaverse Listing Fee
      • Deploy a Raw Land Block into the Metaverse
  • 🎁Immersive Quest System
    • Getting Started
    • How to Create a Quest
    • Types of Tasks on BitCountry Quest System
      • Action Tasks Setup
      • Social Tasks Setup
      • Learning Tasks Setup
      • Virtual World Tasks Setup
      • On Chain Tasks Setup
      • Real-World Tasks Setup
    • Task Conditioning
    • Creation and Customization of a 2D Metaverse
    • Creation of immersive world with layered depth.
    • Creation of immersive world with collider.
  • 👨Human Score
    • BitCountry Humanity Score
  • 🤣Meme Maker
    • Creating Memes with the Meme Maker
  • 🎭NFTs
    • What is an NFT?
      • Craft an Activation Pass?
      • Craft a Wearable
      • Mint an NFT Collection
    • NFT Marketplace
      • Authorize a Collection for Sale on Your Own Metaverse Marketplace
      • Authorize Other Users' NFT Collections on Your Metaverse Marketplace
      • Request Permission to List a Collection for Sale on Another Metaverse Marketplace
      • List an NFT for Sale on a Marketplace
      • Transfer an NFT to Another Wallet
      • Selling an NFT Bundle
      • Create an NFT bundle
      • Anti-snipe Auction Feature
  • 🛠️Building
    • Building in the Metaverse
      • How to Create a New Voxel Texture
      • How to Place and Remove Props in a Metaverse
      • How to Place and Remove NFTs in a Metaverse
      • How to Activate Multiplayer in a Metaverse
    • Asset Creation
      • 3D Models - Props & NFTs
      • 3D Models - Colliders
      • 3D Models - Analyzer
      • Optimizing 3D Model Geometry
      • Graphics Settings
      • How to create a mesh that appears to be multiple separate parts & skeletal animation.
    • The Bunker
      • Access to the Bunker
      • Activate Multiplayer in the Bunker
    • The Sandpit
  • 🌆Kaosland Guide
    • Welcome to Kaosland
    • Creating an Estate and Uploading Thumbnail
    • Building on Your Land in Kaosland
    • Odyssey Exclusive NFT Key Troubleshoot
    • What will Kaosland look like?
    • Kaosland FAQ
    • Land Claiming
  • ⚖️Governance
    • Creating a Proposal
    • Voting in a Proposal
    • Voting on a Referendum
  • 👑Additional Features
  • 🖥️Developers
    • Pioneer Network Fee Setup
    • Experience Framework API
  • 🤩Bit.Country Space
    • What is a Space
    • Quick Start Guide
    • How to Host a Livestream
    • How to Access the BC Space
    • How to Join a Meeting
    • How to Lock/Unlock a Meeting
    • How to Allow others to Speak during Livestream
    • How to activate Video Mode Only
    • How to Edit your Space
    • Animating an AI-Generated Image for your 2.5D BC Space
    • How to use Survey Questions in Space
    • How to End Meeting for Everyone
    • Exploring the features of your Bit.Country Space
    • New Reward System for Space Engagement
    • Picture-in-Picture Support for Screen Sharing
    • Space Settings
    • NFT Gate your BC Space
    • Questionnaires & Surveys
    • NPC Greetings
    • Integrating BC Spaces with Calendly
    • Troubleshooting
  • 🚀Continuum TGE FAQs
    • Airdrop FAQ
    • Odyssey Participants Rewards
    • How to see my NUUM Balance
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On this page
  • Shadows
  • Anti-aliasing
  • Render resolution
  • Brightness
  • Contrast
  • Post Processing
  • HDR (High-Dynamic-Range Rendering)
  • Bloom
  • SSAO (Screen Space Ambient Occlusion)
  • View Distance
  1. Building
  2. Asset Creation

Graphics Settings

PreviousOptimizing 3D Model GeometryNextHow to create a mesh that appears to be multiple separate parts & skeletal animation.

Last updated 2 years ago

The metaverse Graphics has been designed for users to customize their computer settings to best suit their computer to optimize their experience.

Low, Medium, and High Quality are all pre-set settings, when you select one it will automatically adjust all of the settings.

Shadows

Adjust to change the intensity and position of the shadows.

Anti-aliasing

Adjust to reduce jagged edges that appear in objects.

Render resolution

Render resolution is the resolution of 3D objects in a game. Adjustments will change the resolution of the game rendering while keeping your display resolution the same. Adjust to make the image clearer. It controls the internal render resolution which increases the hardware requirements.

Brightness

Brightness is the perceived intensity of light coming from a screen. Adjusting the brightness will adjust the dark parts of the screen. Reducing brightness will reduce battery consumption and also reduce stress on the eyes.

Contrast

Contrast is the variation of the lightest or brightest in comparison to the darkest portions of an image or your display. The contrast will adjust the bright parts of the image. If you set the contrast too high, you will lose fine details in bright images.

Post Processing

Post-processing filters are visual effects that are applied at the end of shading. It should be used to fine-tune renders making them more photorealistic. It will enable different graphical effects as a whole.

HDR (High-Dynamic-Range Rendering)

HDR will make images look more realistic, it will simulate exposure for the world. Dark scenes will brighten slowly and bright scenes darken. Turning it on will give you more diverse contrast in darker environments in-game.

Bloom

Bloom refers to the effect of natural light, swaying/moving trees, plants, flowers etc. It makes the world seem more 'alive'. It will simulate light bleeding from bright lights.

SSAO (Screen Space Ambient Occlusion)

Adjustment requires GPU resources to work. It will add darkening around objects to simulate ambient occlusion.

View Distance

Adjustment will change how far away you will be able to see structures. The maximum distance is 100m.

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