> For the complete documentation index, see [llms.txt](https://metaversenw.gitbook.io/user-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metaversenw.gitbook.io/user-manual/building/asset-creation/graphics-settings.md).

# Graphics Settings

The metaverse Graphics has been designed for users to customize their computer settings to best suit their computer to optimize their experience.&#x20;

<figure><img src="/files/JBx92QPFofoE8ZGaseok" alt=""><figcaption></figcaption></figure>

Low, Medium, and High Quality are all pre-set settings, when you select one it will automatically adjust all of the settings.&#x20;

### **Shadows**

Adjust to change the intensity and position of the shadows. &#x20;

### Anti-aliasing

Adjust to reduce jagged edges that appear in objects.

### Render resolution

Render resolution is the resolution of 3D objects in a game. Adjustments will change the resolution of the game rendering while keeping your display resolution the same. Adjust to make the image clearer. It controls the internal render resolution which increases the hardware requirements.&#x20;

### Brightness

Brightness is the perceived intensity of light coming from a screen. Adjusting the brightness will adjust the dark parts of the screen. Reducing brightness will reduce battery consumption and also reduce stress on the eyes.&#x20;

### Contrast

Contrast is the variation of the lightest or brightest in comparison to the darkest portions of an image or your display. The contrast will adjust the bright parts of the image. If you set the contrast too high, you will lose fine details in bright images.&#x20;

### Post Processing

Post-processing filters are visual effects that are applied at the end of shading. It should be used to fine-tune renders making them more photorealistic. It will enable different graphical effects as a whole.

### HDR (High-Dynamic-Range Rendering)

HDR will make images look more realistic, it will simulate exposure for the world. Dark scenes will brighten slowly and bright scenes darken. Turning it on will give you more diverse contrast in darker environments in-game.&#x20;

### Bloom&#x20;

Bloom refers to the effect of natural light, swaying/moving trees, plants, flowers etc. It makes the world seem more 'alive'. It will simulate light bleeding from bright lights.&#x20;

### SSAO (Screen Space Ambient Occlusion)

Adjustment requires GPU resources to work. It will add darkening around objects to simulate ambient occlusion.&#x20;

### View Distance&#x20;

Adjustment will change how far away you will be able to see structures. The maximum distance is 100m.


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