User Manual - Mainnet
  • 🌻Welcome to Bit.Country!
  • 🚀Getting Started
    • Quick Start Guide
    • FAQ
      • BIT FAQ
      • Estate Staking
      • Staking/Rewards FAQ
      • My Wallet FAQ
      • NFT FAQ
      • Metaverse FAQ
      • Memeverse Competition
  • 💰Connect Wallet
    • Wallets & Login
      • Social Login
      • Polkadot.js Wallet
        • Create a Polkadot.js Wallet
        • Connecting Polkadot.js Wallet to Bit.Country
        • Transfer NEER to another Wallet Address using Polkadot.js.org/apps
        • Transfer BIT via the Polkadot.JS app
      • SubWallet - Polkadot Extension Wallet
        • Create a SubWallet - Polkadot Extension Wallet
        • Connecting SubWallet to Bit.Country
        • How to transfer BIT using SubWallet
        • How to transfer NEER using Subwallet
        • BIT & BIT(Spot)
          • How to transfer BIT into BIT(Spot)
      • Talisman- Ethereum and Polkadot Wallet
        • Create a Talisman - Polkadot Extension
        • Connecting Talisman to Bit.Country
    • Wallet Connection Troubleshooting
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    • NEER
      • How to Transfer NEER
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  • 🏔️Land Economy
    • Types of Land Ownership
      • Create an Estate
    • Pioneer Map
      • Secure a Spot on the Pioneer Map?
    • Purchase Raw Land Block
    • Sell or Transfer a Raw Land Block
    • Sell or Transfer an Estate
    • Allowing Others to Build on your Land
  • 🏡Staking
    • Material Campaign
    • Stake NEER
      • Unstake NEER
    • Estate Staking
      • Estate Unstaking
    • Claim BIT Staking Rewards
  • 🌏Metaverse Owner
    • Creating a Metaverse
      • Naming Your Metaverse
      • Enable Activation Passes
      • Add a Social Link to a Metaverse
      • Set a Metaverse Listing Fee
      • Deploy a Raw Land Block into the Metaverse
  • 🎁Immersive Quest System
    • Getting Started
    • How to Create a Quest
    • Types of Tasks on BitCountry Quest System
      • Action Tasks Setup
      • Social Tasks Setup
      • Learning Tasks Setup
      • Virtual World Tasks Setup
      • On Chain Tasks Setup
      • Real-World Tasks Setup
    • Task Conditioning
    • Creation and Customization of a 2D Metaverse
    • Creation of immersive world with layered depth.
    • Creation of immersive world with collider.
  • 👨Human Score
    • BitCountry Humanity Score
  • 🤣Meme Maker
    • Creating Memes with the Meme Maker
  • 🎭NFTs
    • What is an NFT?
      • Craft an Activation Pass?
      • Craft a Wearable
      • Mint an NFT Collection
    • NFT Marketplace
      • Authorize a Collection for Sale on Your Own Metaverse Marketplace
      • Authorize Other Users' NFT Collections on Your Metaverse Marketplace
      • Request Permission to List a Collection for Sale on Another Metaverse Marketplace
      • List an NFT for Sale on a Marketplace
      • Transfer an NFT to Another Wallet
      • Selling an NFT Bundle
      • Create an NFT bundle
      • Anti-snipe Auction Feature
  • 🛠️Building
    • Building in the Metaverse
      • How to Create a New Voxel Texture
      • How to Place and Remove Props in a Metaverse
      • How to Place and Remove NFTs in a Metaverse
      • How to Activate Multiplayer in a Metaverse
    • Asset Creation
      • 3D Models - Props & NFTs
      • 3D Models - Colliders
      • 3D Models - Analyzer
      • Optimizing 3D Model Geometry
      • Graphics Settings
      • How to create a mesh that appears to be multiple separate parts & skeletal animation.
    • The Bunker
      • Access to the Bunker
      • Activate Multiplayer in the Bunker
    • The Sandpit
  • 🌆Kaosland Guide
    • Welcome to Kaosland
    • Creating an Estate and Uploading Thumbnail
    • Building on Your Land in Kaosland
    • Odyssey Exclusive NFT Key Troubleshoot
    • What will Kaosland look like?
    • Kaosland FAQ
    • Land Claiming
  • ⚖️Governance
    • Creating a Proposal
    • Voting in a Proposal
    • Voting on a Referendum
  • 👑Additional Features
  • 🖥️Developers
    • Pioneer Network Fee Setup
    • Experience Framework API
  • 🤩Bit.Country Space
    • What is a Space
    • Quick Start Guide
    • How to Host a Livestream
    • How to Access the BC Space
    • How to Join a Meeting
    • How to Lock/Unlock a Meeting
    • How to Allow others to Speak during Livestream
    • How to activate Video Mode Only
    • How to Edit your Space
    • Animating an AI-Generated Image for your 2.5D BC Space
    • How to use Survey Questions in Space
    • How to End Meeting for Everyone
    • Exploring the features of your Bit.Country Space
    • New Reward System for Space Engagement
    • Picture-in-Picture Support for Screen Sharing
    • Space Settings
    • NFT Gate your BC Space
    • Questionnaires & Surveys
    • NPC Greetings
    • Integrating BC Spaces with Calendly
    • Troubleshooting
  • 🚀Continuum TGE FAQs
    • Airdrop FAQ
    • Odyssey Participants Rewards
    • How to see my NUUM Balance
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  • Introduction
  • Guide
  1. Building
  2. Asset Creation

3D Models - Colliders

Previous3D Models - Props & NFTsNext3D Models - Analyzer

Last updated 1 year ago

Introduction

Below is a simple guide on creating colliders for your 3D props and NFTs. This guide does not cover other aspects of 3D authoring related to the Bit.Country platform. If you want to know more details about setting up your scene or how to export it, please read the 3D Models - Props & NFTs section of this manual.

Guide

When creating colliders, keep them simple. A cube will be enough for objects such as the trees and props below.

Avoid unnecessary geometry by using straight corners and cubes where an object is rounded or more complex. Here we simplify the arch to be more square.

Check that faces and vertices are connected, having any small gaps between faces can cause issues.

If you have any disconnected faces, you can merge the vertices by distance, or to be more accurate, you can snap the vertex in place, then merge. To do this in edit mode select the vertices then go to the Mesh menu and Merge.

Check that the face normals are pointing outwards. In the example below, they need to be switched. Go to Mesh menu, Normals, Flip or Recalculate Outside.

To see the face normals, you can turn on display normals in overlays.

Have a maximum of one material or no material on the collider.

Check the naming of the mesh and collider. Ensuring the collider ends with _Collider as shown in the example below.

Have the object and collider at the world origin, and with both selected, export them as GLB.

Try out your new 3D model in the sandpit, and if you configured the collider correctly. The enable collisions check box will be available for toggling.

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