User Manual - Mainnet
  • 🌻Welcome to Bit.Country!
  • 🚀Getting Started
    • Quick Start Guide
    • FAQ
      • BIT FAQ
      • Estate Staking
      • Staking/Rewards FAQ
      • My Wallet FAQ
      • NFT FAQ
      • Metaverse FAQ
      • Memeverse Competition
  • 💰Connect Wallet
    • Wallets & Login
      • Social Login
      • Polkadot.js Wallet
        • Create a Polkadot.js Wallet
        • Connecting Polkadot.js Wallet to Bit.Country
        • Transfer NEER to another Wallet Address using Polkadot.js.org/apps
        • Transfer BIT via the Polkadot.JS app
      • SubWallet - Polkadot Extension Wallet
        • Create a SubWallet - Polkadot Extension Wallet
        • Connecting SubWallet to Bit.Country
        • How to transfer BIT using SubWallet
        • How to transfer NEER using Subwallet
        • BIT & BIT(Spot)
          • How to transfer BIT into BIT(Spot)
      • Talisman- Ethereum and Polkadot Wallet
        • Create a Talisman - Polkadot Extension
        • Connecting Talisman to Bit.Country
    • Wallet Connection Troubleshooting
    • Change/Disconnect Wallet
    • NEER
      • How to Transfer NEER
    • Unlock Vested Tokens (NEER & NUUM)
  • 🏔️Land Economy
    • Types of Land Ownership
      • Create an Estate
    • Pioneer Map
      • Secure a Spot on the Pioneer Map?
    • Purchase Raw Land Block
    • Sell or Transfer a Raw Land Block
    • Sell or Transfer an Estate
    • Allowing Others to Build on your Land
  • 🏡Staking
    • Material Campaign
    • Stake NEER
      • Unstake NEER
    • Estate Staking
      • Estate Unstaking
    • Claim BIT Staking Rewards
  • 🌏Metaverse Owner
    • Creating a Metaverse
      • Naming Your Metaverse
      • Enable Activation Passes
      • Add a Social Link to a Metaverse
      • Set a Metaverse Listing Fee
      • Deploy a Raw Land Block into the Metaverse
  • 🎁Immersive Quest System
    • Getting Started
    • How to Create a Quest
    • Types of Tasks on BitCountry Quest System
      • Action Tasks Setup
      • Social Tasks Setup
      • Learning Tasks Setup
      • Virtual World Tasks Setup
      • On Chain Tasks Setup
      • Real-World Tasks Setup
    • Task Conditioning
    • Creation and Customization of a 2D Metaverse
    • Creation of immersive world with layered depth.
    • Creation of immersive world with collider.
  • 👨Human Score
    • BitCountry Humanity Score
  • 🤣Meme Maker
    • Creating Memes with the Meme Maker
  • 🎭NFTs
    • What is an NFT?
      • Craft an Activation Pass?
      • Craft a Wearable
      • Mint an NFT Collection
    • NFT Marketplace
      • Authorize a Collection for Sale on Your Own Metaverse Marketplace
      • Authorize Other Users' NFT Collections on Your Metaverse Marketplace
      • Request Permission to List a Collection for Sale on Another Metaverse Marketplace
      • List an NFT for Sale on a Marketplace
      • Transfer an NFT to Another Wallet
      • Selling an NFT Bundle
      • Create an NFT bundle
      • Anti-snipe Auction Feature
  • 🛠️Building
    • Building in the Metaverse
      • How to Create a New Voxel Texture
      • How to Place and Remove Props in a Metaverse
      • How to Place and Remove NFTs in a Metaverse
      • How to Activate Multiplayer in a Metaverse
    • Asset Creation
      • 3D Models - Props & NFTs
      • 3D Models - Colliders
      • 3D Models - Analyzer
      • Optimizing 3D Model Geometry
      • Graphics Settings
      • How to create a mesh that appears to be multiple separate parts & skeletal animation.
    • The Bunker
      • Access to the Bunker
      • Activate Multiplayer in the Bunker
    • The Sandpit
  • 🌆Kaosland Guide
    • Welcome to Kaosland
    • Creating an Estate and Uploading Thumbnail
    • Building on Your Land in Kaosland
    • Odyssey Exclusive NFT Key Troubleshoot
    • What will Kaosland look like?
    • Kaosland FAQ
    • Land Claiming
  • ⚖️Governance
    • Creating a Proposal
    • Voting in a Proposal
    • Voting on a Referendum
  • 👑Additional Features
  • 🖥️Developers
    • Pioneer Network Fee Setup
    • Experience Framework API
  • 🤩Bit.Country Space
    • What is a Space
    • Quick Start Guide
    • How to Host a Livestream
    • How to Access the BC Space
    • How to Join a Meeting
    • How to Lock/Unlock a Meeting
    • How to Allow others to Speak during Livestream
    • How to activate Video Mode Only
    • How to Edit your Space
    • Animating an AI-Generated Image for your 2.5D BC Space
    • How to use Survey Questions in Space
    • How to End Meeting for Everyone
    • Exploring the features of your Bit.Country Space
    • New Reward System for Space Engagement
    • Picture-in-Picture Support for Screen Sharing
    • Space Settings
    • NFT Gate your BC Space
    • Questionnaires & Surveys
    • NPC Greetings
    • Integrating BC Spaces with Calendly
    • Troubleshooting
  • 🚀Continuum TGE FAQs
    • Airdrop FAQ
    • Odyssey Participants Rewards
    • How to see my NUUM Balance
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On this page
  • Introduction
  • Metrics
  • BIT Cost
  • Poly Count
  • Total Meshes
  • Performance Score
  • Loading Score
  • Collider
  1. Building
  2. Asset Creation

3D Models - Analyzer

Introduction

When you mint new NFTs or create new props, the model analyzer tool will return information and metrics related to your 3D models, or images.

Below you can see some explanations and recommendations for each of the metrics.

Metrics

BIT Cost

The BIT cost shown after analyzing a model is an estimate. This value is the BIT cost for placing the asset at its default scale. If you alter the scale the BIT cost will change from this estimate.

BIT cost is determined from a number of factors. For an author wishing to get the cost lower, you'll need to reduce the poly count for your model, reduce the number of meshes & materials used, reduce the dimensions of your model and the texture size.

Poly Count

Poly count is the number of primitives (mainly triangles) used to render a mesh in the 3D world. The higher the poly count the more detail on the mesh (and higher system requirements too). However, there are other ways to achieve detail while keeping the poly count low.

If you want to reduce poly count, you can try using the decimate modifer inside Bender (or equivalent in other tools), take advantage of normal map and baking to get more perceived detail with less actual geometry.

Total Meshes

Total meshes is the number of meshes that will be drawn to the screen in the 3D world. Your model file can have more than 1 mesh because you either exported the file with more than 1 mesh in the scene or you used more than one material on a mesh.

Reducing the total meshes is normally done by baking textures so you can use a single material on a mesh and ensuring you only export meshes needed in the model file.

Performance Score

Performance score is a rating metric, 10 being the best performance and 1 being the worst. The rating is a combination of factors from poly count, to number of meshes and gives you an idea of the performance impact from your model.

Improving other aspects of the model, such as poly count and number of meshes & materials will improve the performance rating.

Loading Score

Loading score is another rating metric, again 10 being the best load performance and 1 being the worst. This rating is mostly derived from the file size, often a more performant mesh will be a better loading mesh too but not always.

Focus on reducing texture size and poly count to get a better loading score.

Collider

If a mesh has a collider, you'll be able to enable collisions for it inside the world.

Previous3D Models - CollidersNextOptimizing 3D Model Geometry

Last updated 2 years ago

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