# Building in the Metaverse

To Build in the metaverse, the user must own land. See [Land Ownership in the Metaverse](https://metaversenw.gitbook.io/user-manual/land-economy/types-of-land-ownership) for more information.&#x20;

1\) Go to the Map of the Metaverse which you own land in. Right click on the deployed land and Enter Dimension.&#x20;

![](https://3287443642-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUmYKzaqvyDZcUSLKTr99%2Fuploads%2Ffxn5NSDXUG0QpWB1Js4s%2Fimage.png?alt=media\&token=f411f2dc-d75e-49b9-9916-f847d3a4d5cc)

2\) Initially a Metaverse will appear as a vast space with some voxel placement. Scroll the mouse backwards to find your avatar.&#x20;

![](https://3287443642-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUmYKzaqvyDZcUSLKTr99%2Fuploads%2FMbdZHxzUdf0T6io5JxZ1%2Fimage.png?alt=media\&token=0710153f-f273-4d9e-999c-05f055b07f06)

3\) To enter build mode your avatar must be on land that is owned by you. Push the 'R' key and select to Activate Build Mode.&#x20;

![](https://3287443642-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUmYKzaqvyDZcUSLKTr99%2Fuploads%2FisGx4JcgshvhLXMuBfov%2Fimage.png?alt=media\&token=1769a3e3-16cb-45c6-81c4-c94d2b292d7b)

4\) When build mode is activated you can;&#x20;

* Build with voxels and upload new voxel textures.
* Place NFTs, props or media.&#x20;
* Customize the Skybox environment. &#x20;

![](https://3287443642-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUmYKzaqvyDZcUSLKTr99%2Fuploads%2FClUhm4ZLdhaVo1JhpiSz%2Fimage.png?alt=media\&token=65456dce-680e-49a0-ab1a-c28140270575)

The highlighted red area indicates the boundary of your land. It is your allowable buildable area. You can only build inside this perimeter.&#x20;

![](https://3287443642-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FUmYKzaqvyDZcUSLKTr99%2Fuploads%2FSeyWDyvHXIeX03lRScwn%2Fimage.png?alt=media\&token=a34cda83-4adf-4870-a5b2-c730d63c5c54)

Note: Height limitation for voxel building is 95 voxels and 100m for 3D assets.&#x20;
